open class DragBuilder3
open fun forAllModels(): EpoxyTouchHelper.DragBuilder4<EpoxyModel<Any!>!>!
Use this if all models in the controller should be draggable, and if there are multiple types of models in the controller. |
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open fun <U : EpoxyModel<Any!>!> withTarget(targetModelClass: Class<U>!): EpoxyTouchHelper.DragBuilder4<U>!
Set the type of Epoxy model that is draggable. This approach works well if you only have one draggable type. |
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open fun withTargets(vararg targetModelClasses: Class<out EpoxyModel<Any!>!>!): EpoxyTouchHelper.DragBuilder4<EpoxyModel<Any!>!>!
Specify which Epoxy model types are draggable. Use this if you have more than one type that is draggable. |