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bind
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open fun bind(model: EpoxyModel<Any!>!, previouslyBoundModel: EpoxyModel<*>?, payloads: MutableList<Any!>!, position: Int): Unit |
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getHolder
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open fun getHolder(): EpoxyHolder! |
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getModel
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open fun getModel(): EpoxyModel<*>! |
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getPayloads
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open fun getPayloads(): MutableList<Any!>! |
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toString
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open fun toString(): String |
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unbind
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open fun unbind(): Unit |
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visibilityChanged
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open fun visibilityChanged(percentVisibleHeight: Float, percentVisibleWidth: Float, visibleHeight: Int, visibleWidth: Int): Unit |
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visibilityStateChanged
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open fun visibilityStateChanged(visibilityState: Int): Unit |