open class SimpleEpoxyModel : EpoxyModel<View!>
Helper class for cases where you don't need to do anything special when binding the view. This allows you to just provide the layout instead of needing to create a separate EpoxyModel subclass. This is useful for static layouts. You can also specify an onClick listener and the span size.
SimpleEpoxyModel(layoutRes: Int) |
open fun bind(view: View): Unit |
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open fun equals(other: Any?): Boolean |
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open fun getDefaultLayout(): Int |
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open fun getSpanSize(totalSpanCount: Int, position: Int, itemCount: Int): Int |
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open fun hashCode(): Int |
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open fun onClick(listener: OnClickListener!): SimpleEpoxyModel! |
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open fun span(span: Int): SimpleEpoxyModel! |
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open fun unbind(view: View): Unit |
open fun addIf(condition: Boolean, controller: EpoxyController): Unit
Add this model to the given controller if the condition is true. Can only be called from inside open fun addIf(predicate: EpoxyModel.AddPredicate, controller: EpoxyController): Unit
Add this model to the given controller if the |
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open fun addTo(controller: EpoxyController): Unit
Add this model to the given controller. Can only be called from inside |
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fun addWithDebugValidation(controller: EpoxyController): Unit
This is used internally by generated models to turn on validation checking when "validateEpoxyModelUsage" is enabled and the model is used with an |
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open fun bind(view: T, payloads: MutableList<Any!>): Unit
Similar to open fun bind(view: T, previouslyBoundModel: EpoxyModel<*>): Unit
Similar to |
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open fun buildView(parent: ViewGroup): View!
Create and return a new instance of a view for this model. By default a view is created by inflating the layout resource. |
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fun getLayout(): Int |
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open fun getViewType(): Int
Get the view type to associate with this model in the recyclerview. For models that use a layout resource, the view type is simply the layout resource value by default. |
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open fun hide(): EpoxyModel<T>
Change the visibility of the model so that it's view is hidden. This only works if the model is used in |
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open fun id(): Longopen fun id(id: Long): EpoxyModel<T>!
Override the default id in cases where the data subject naturally has an id, like an object from a database. This id can only be set before the model is added to the adapter, it is an error to change the id after that. open fun id(vararg ids: Number!): EpoxyModel<T>!
Use multiple numbers as the id for this model. Useful when you don't have a single long that represents a unique id. open fun id(id1: Long, id2: Long): EpoxyModel<T>!
Use two numbers as the id for this model. Useful when you don't have a single long that represents a unique id. open fun id(key: CharSequence?): EpoxyModel<T>!
Use a string as the model id. Useful for models that don't clearly map to a numerical id. This is preferable to using open fun id(key: CharSequence?, vararg otherKeys: CharSequence!): EpoxyModel<T>!
Use several strings to define the id of the model. open fun id(key: CharSequence?, id: Long): EpoxyModel<T>!
Set an id that is namespaced with a string. This is useful when you need to show models of multiple types, side by side and don't want to risk id collisions. |
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open fun isShown(): Boolean
Whether the model's view should be shown on screen. If false it won't be inflated and drawn, and will be like it was never added to the recycler view. |
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open fun layout(layoutRes: Int): EpoxyModel<T> |
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open fun onFailedToRecycleView(view: T): Boolean
Called if the RecyclerView failed to recycle this model's view. You can take this opportunity to clear the animation(s) that affect the View's transient state and return |
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fun onMutation(): Unit
This is used internally by generated models to do validation checking when "validateEpoxyModelUsage" is enabled and the model is used with an |
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open fun onViewAttachedToWindow(view: T): Unit
Called when this model's view is attached to the window. |
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open fun onViewDetachedFromWindow(view: T): Unit
Called when this model's view is detached from the the window. |
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open fun onVisibilityChanged(percentVisibleHeight: Float, percentVisibleWidth: Float, visibleHeight: Int, visibleWidth: Int, view: T): Unit
TODO link to the wiki |
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open fun onVisibilityStateChanged(visibilityState: Int, view: T): Unit
TODO link to the wiki |
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open fun reset(): EpoxyModel<T>
Sets fields of the model to default ones. |
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open fun shouldSaveViewState(): Boolean
Whether the adapter should save the state of the view bound to this model. |
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open fun show(): EpoxyModel<T>
Change the visibility of the model so that it's view is shown. This only works if the model is used in open fun show(show: Boolean): EpoxyModel<T>
Change the visibility of the model's view. This only works if the model is used in |
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fun spanSize(totalSpanCount: Int, position: Int, itemCount: Int): Int
Returns the actual span size of this model, using the |
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open fun spanSizeOverride(spanSizeCallback: EpoxyModel.SpanSizeOverrideCallback?): EpoxyModel<T>! |
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open fun toString(): String |
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fun validateStateHasNotChangedSinceAdded(descriptionOfChange: String!, modelPosition: Int): Unit
This is used internally by generated models to do validation checking when "validateEpoxyModelUsage" is enabled and the model is used with a |