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- DAYLIGHT - enum entry in com.otaliastudios.cameraview.controls.WhiteBalance
White balance appropriate for daylight captures.This is not guaranteed to be supported.
- debug(int) - function in android.view.ViewGroup
- debug(int) - function in android.view.ViewGroup
- debug(int) - function in android.view.ViewGroup
- decodeBitmap(Array) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- decodeBitmap(Array,BitmapCallback) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- decodeBitmap(Array,int,int,BitmapCallback) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- decodeBitmap(Array,int,int,BitmapFactory.Options,BitmapCallback) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- decodeBitmap(Array,int,int,BitmapFactory.Options,int,BitmapCallback) - function in com.otaliastudios.cameraview.CameraUtils
- decodeBitmap(Array,int,int) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- decodeBitmap(Array,int,int,BitmapFactory.Options) - function in com.otaliastudios.cameraview.CameraUtils
- Decodes an input byte array and outputs a Bitmap that is ready to be displayed.
- DEFAULT(Context) - function in com.otaliastudios.cameraview.controls.Facing
- DefaultAutoFocusMarker - class in com.otaliastudios.cameraview.markers
- A default implementation of AutoFocusMarker.
- destroy() - function in com.otaliastudios.cameraview.CameraView
- Destroys this instance, releasing immediatelythe camera resource.
- destroy(boolean) - function in com.otaliastudios.cameraview.engine.CameraEngine
- Calls stop and waits for it.Not final due to mockito requirements.If unrecoverably is true, this also releases resources and the engine will not be in afunctional state after.
- destroy(boolean) - function in com.otaliastudios.cameraview.engine.CameraEngine
- Calls stop and waits for it.Not final due to mockito requirements.If unrecoverably is true, this also releases resources and the engine will not be in afunctional state after.
- destroy(boolean) - function in com.otaliastudios.cameraview.engine.CameraEngine
- Calls stop and waits for it.Not final due to mockito requirements.If unrecoverably is true, this also releases resources and the engine will not be in afunctional state after.
- destroy(boolean) - function in com.otaliastudios.cameraview.engine.CameraEngine
- Calls stop and waits for it.Not final due to mockito requirements.If unrecoverably is true, this also releases resources and the engine will not be in afunctional state after.
- destroy() - function in com.otaliastudios.cameraview.internal.WorkerHandler
- Destroys this handler and its thread.
- destroyAll() - function in com.otaliastudios.cameraview.internal.WorkerHandler
- Destroys all handlers, interrupting their work andremoving them from our cache.
- destroyDrawingCache() - function in android.view.View
- destroyDrawingCache() - function in android.view.View
- destroyDrawingCache() - function in android.view.View
- destroyDrawingCache() - function in android.view.View
- detachAllViewsFromParent() - function in android.view.ViewGroup
- detachAllViewsFromParent() - function in android.view.ViewGroup
- detachAllViewsFromParent() - function in android.view.ViewGroup
- detachViewFromParent(View) - function in android.view.ViewGroup
- detachViewFromParent(View) - function in android.view.ViewGroup
- detachViewFromParent(View) - function in android.view.ViewGroup
- detachViewsFromParent(int,int) - function in android.view.ViewGroup
- detachViewsFromParent(int,int) - function in android.view.ViewGroup
- detachViewsFromParent(int,int) - function in android.view.ViewGroup
- DEVICE_DEFAULT - enum entry in com.otaliastudios.cameraview.controls.AudioCodec
Let the device choose its codec.
- DEVICE_DEFAULT - enum entry in com.otaliastudios.cameraview.controls.VideoCodec
Let the device choose its codec.
- DeviceEncoders - class in com.otaliastudios.cameraview.internal
- Checks the capabilities of device encoders and adjust parameters to ensure that they'll be supported by the final encoder.
- DeviceEncoders.AudioException - class in com.otaliastudios.cameraview.internal.DeviceEncoders
- Exception thrown when trying to find appropriate valuesfor an audio encoder.
- DeviceEncoders.VideoException - class in com.otaliastudios.cameraview.internal.DeviceEncoders
- Exception thrown when trying to find appropriate valuesfor a video encoder.
- disable() - function in com.otaliastudios.cameraview.internal.OrientationHelper
- Disables this listener.
- dispatchApplyWindowInsets(WindowInsets) - function in android.view.ViewGroup
- dispatchApplyWindowInsets(WindowInsets) - function in android.view.ViewGroup
- dispatchApplyWindowInsets(WindowInsets) - function in android.view.ViewGroup
- dispatchApplyWindowInsets(WindowInsets) - function in android.view.View
- dispatchCapturedPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchCapturedPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchCapturedPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchCapturedPointerEvent(MotionEvent) - function in android.view.View
- dispatchConfigurationChanged(Configuration) - function in android.view.ViewGroup
- dispatchConfigurationChanged(Configuration) - function in android.view.ViewGroup
- dispatchConfigurationChanged(Configuration) - function in android.view.ViewGroup
- dispatchConfigurationChanged(Configuration) - function in android.view.View
- dispatchDisplayHint(int) - function in android.view.ViewGroup
- dispatchDisplayHint(int) - function in android.view.ViewGroup
- dispatchDisplayHint(int) - function in android.view.ViewGroup
- dispatchDisplayHint(int) - function in android.view.View
- dispatchDragEvent(DragEvent) - function in android.view.ViewGroup
- dispatchDragEvent(DragEvent) - function in android.view.ViewGroup
- dispatchDragEvent(DragEvent) - function in android.view.ViewGroup
- dispatchDragEvent(DragEvent) - function in android.view.View
- dispatchDraw(Canvas) - function in android.view.ViewGroup
- dispatchDraw(Canvas) - function in android.view.ViewGroup
- dispatchDraw(Canvas) - function in android.view.ViewGroup
- dispatchDraw(Canvas) - function in android.view.View
- dispatchDrawableHotspotChanged(float,float) - function in android.view.ViewGroup
- dispatchDrawableHotspotChanged(float,float) - function in android.view.ViewGroup
- dispatchDrawableHotspotChanged(float,float) - function in android.view.ViewGroup
- dispatchDrawableHotspotChanged(float,float) - function in android.view.View
- dispatchError(CameraException) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchError(CameraException) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchError(CameraException) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchFinishTemporaryDetach() - function in android.view.ViewGroup
- dispatchFinishTemporaryDetach() - function in android.view.ViewGroup
- dispatchFinishTemporaryDetach() - function in android.view.ViewGroup
- dispatchFinishTemporaryDetach() - function in android.view.View
- dispatchFrame(Frame) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchFrame(Frame) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchFrame(Frame) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchFreezeSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchFreezeSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchFreezeSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchGenericFocusedEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericFocusedEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericFocusedEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericFocusedEvent(MotionEvent) - function in android.view.View
- dispatchGenericMotionEvent(MotionEvent) - function in android.view.View
- dispatchGenericMotionEvent(MotionEvent) - function in android.view.View
- dispatchGenericMotionEvent(MotionEvent) - function in android.view.View
- dispatchGenericMotionEvent(MotionEvent) - function in android.view.View
- dispatchGenericPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericPointerEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchGenericPointerEvent(MotionEvent) - function in android.view.View
- dispatchHoverEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchHoverEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchHoverEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchHoverEvent(MotionEvent) - function in android.view.View
- dispatchKeyEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEvent(KeyEvent) - function in android.view.View
- dispatchKeyEventPreIme(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEventPreIme(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEventPreIme(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyEventPreIme(KeyEvent) - function in android.view.View
- dispatchKeyShortcutEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyShortcutEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyShortcutEvent(KeyEvent) - function in android.view.ViewGroup
- dispatchKeyShortcutEvent(KeyEvent) - function in android.view.View
- dispatchNestedFling(float,float,boolean) - function in android.view.View
- dispatchNestedFling(float,float,boolean) - function in android.view.View
- dispatchNestedFling(float,float,boolean) - function in android.view.View
- dispatchNestedFling(float,float,boolean) - function in android.view.View
- dispatchNestedPreFling(float,float) - function in android.view.View
- dispatchNestedPreFling(float,float) - function in android.view.View
- dispatchNestedPreFling(float,float) - function in android.view.View
- dispatchNestedPreFling(float,float) - function in android.view.View
- dispatchNestedPrePerformAccessibilityAction(int,Bundle) - function in android.view.View
- dispatchNestedPrePerformAccessibilityAction(int,Bundle) - function in android.view.View
- dispatchNestedPrePerformAccessibilityAction(int,Bundle) - function in android.view.View
- dispatchNestedPrePerformAccessibilityAction(int,Bundle) - function in android.view.View
- dispatchNestedPreScroll(int,int,Array,Array) - function in android.view.View
- dispatchNestedPreScroll(int,int,Array,Array) - function in android.view.View
- dispatchNestedPreScroll(int,int,Array,Array) - function in android.view.View
- dispatchNestedPreScroll(int,int,Array,Array) - function in android.view.View
- dispatchNestedScroll(int,int,int,int,Array) - function in android.view.View
- dispatchNestedScroll(int,int,int,int,Array) - function in android.view.View
- dispatchNestedScroll(int,int,int,int,Array) - function in android.view.View
- dispatchNestedScroll(int,int,int,int,Array) - function in android.view.View
- dispatchOnCameraClosed() - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnCameraClosed() - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnCameraOpened(CameraOptions) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnCameraOpened(CameraOptions) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnCameraOpened(CameraOptions) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnExposureCorrectionChanged(float,Array,Array) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnExposureCorrectionChanged(float,Array,Array) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnExposureCorrectionChanged(float,Array,Array) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnFocusEnd(Gesture,boolean,PointF) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnFocusEnd(Gesture,boolean,PointF) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnFocusEnd(Gesture,boolean,PointF) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnFocusStart(Gesture,PointF) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnFocusStart(Gesture,PointF) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnFocusStart(Gesture,PointF) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnPictureShutter(boolean) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnPictureShutter(boolean) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnPictureTaken(PictureResult.Stub) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnPictureTaken(PictureResult.Stub) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnPictureTaken(PictureResult.Stub) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnVideoRecordingEnd() - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnVideoRecordingEnd() - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnVideoRecordingStart() - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnVideoRecordingStart() - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnVideoTaken(VideoResult.Stub) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnVideoTaken(VideoResult.Stub) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnVideoTaken(VideoResult.Stub) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchOnZoomChanged(float,Array) - function in com.otaliastudios.cameraview.CameraView.CameraCallbacks
- dispatchOnZoomChanged(float,Array) - function in com.otaliastudios.cameraview.engine.CameraEngine.Callback
- dispatchPointerCaptureChanged(boolean) - function in android.view.ViewGroup
- dispatchPointerCaptureChanged(boolean) - function in android.view.ViewGroup
- dispatchPointerCaptureChanged(boolean) - function in android.view.ViewGroup
- dispatchPointerCaptureChanged(boolean) - function in android.view.View
- dispatchPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.View
- dispatchPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.View
- dispatchPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.View
- dispatchPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.View
- dispatchProvideAutofillStructure(ViewStructure,int) - function in android.view.ViewGroup
- dispatchProvideAutofillStructure(ViewStructure,int) - function in android.view.ViewGroup
- dispatchProvideAutofillStructure(ViewStructure,int) - function in android.view.ViewGroup
- dispatchProvideAutofillStructure(ViewStructure,int) - function in android.view.View
- dispatchProvideStructure(ViewStructure) - function in android.view.ViewGroup
- dispatchProvideStructure(ViewStructure) - function in android.view.ViewGroup
- dispatchProvideStructure(ViewStructure) - function in android.view.ViewGroup
- dispatchProvideStructure(ViewStructure) - function in android.view.View
- dispatchRestoreInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchRestoreInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchRestoreInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchRestoreInstanceState(SparseArray) - function in android.view.View
- dispatchSaveInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchSaveInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchSaveInstanceState(SparseArray) - function in android.view.ViewGroup
- dispatchSaveInstanceState(SparseArray) - function in android.view.View
- dispatchSetActivated(boolean) - function in android.view.ViewGroup
- dispatchSetActivated(boolean) - function in android.view.ViewGroup
- dispatchSetActivated(boolean) - function in android.view.ViewGroup
- dispatchSetActivated(boolean) - function in android.view.View
- dispatchSetPressed(boolean) - function in android.view.ViewGroup
- dispatchSetPressed(boolean) - function in android.view.ViewGroup
- dispatchSetPressed(boolean) - function in android.view.ViewGroup
- dispatchSetPressed(boolean) - function in android.view.View
- dispatchSetSelected(boolean) - function in android.view.ViewGroup
- dispatchSetSelected(boolean) - function in android.view.ViewGroup
- dispatchSetSelected(boolean) - function in android.view.ViewGroup
- dispatchSetSelected(boolean) - function in android.view.View
- dispatchStartTemporaryDetach() - function in android.view.ViewGroup
- dispatchStartTemporaryDetach() - function in android.view.ViewGroup
- dispatchStartTemporaryDetach() - function in android.view.ViewGroup
- dispatchStartTemporaryDetach() - function in android.view.View
- dispatchSystemUiVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchSystemUiVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchSystemUiVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchSystemUiVisibilityChanged(int) - function in android.view.View
- dispatchThawSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchThawSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchThawSelfOnly(SparseArray) - function in android.view.ViewGroup
- dispatchTouchEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTouchEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTouchEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTouchEvent(MotionEvent) - function in android.view.View
- dispatchTrackballEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTrackballEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTrackballEvent(MotionEvent) - function in android.view.ViewGroup
- dispatchTrackballEvent(MotionEvent) - function in android.view.View
- dispatchUnhandledMove(View,int) - function in android.view.ViewGroup
- dispatchUnhandledMove(View,int) - function in android.view.ViewGroup
- dispatchUnhandledMove(View,int) - function in android.view.ViewGroup
- dispatchUnhandledMove(View,int) - function in android.view.View
- dispatchVisibilityChanged(View,int) - function in android.view.ViewGroup
- dispatchVisibilityChanged(View,int) - function in android.view.ViewGroup
- dispatchVisibilityChanged(View,int) - function in android.view.ViewGroup
- dispatchVisibilityChanged(View,int) - function in android.view.View
- dispatchWindowFocusChanged(boolean) - function in android.view.ViewGroup
- dispatchWindowFocusChanged(boolean) - function in android.view.ViewGroup
- dispatchWindowFocusChanged(boolean) - function in android.view.ViewGroup
- dispatchWindowFocusChanged(boolean) - function in android.view.View
- dispatchWindowInsetsAnimationEnd(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationEnd(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationEnd(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationEnd(WindowInsetsAnimation) - function in android.view.View
- dispatchWindowInsetsAnimationPrepare(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationPrepare(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationPrepare(WindowInsetsAnimation) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationPrepare(WindowInsetsAnimation) - function in android.view.View
- dispatchWindowInsetsAnimationProgress(WindowInsets,List) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationProgress(WindowInsets,List) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationProgress(WindowInsets,List) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationProgress(WindowInsets,List) - function in android.view.View
- dispatchWindowInsetsAnimationStart(WindowInsetsAnimation,WindowInsetsAnimation.Bounds) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationStart(WindowInsetsAnimation,WindowInsetsAnimation.Bounds) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationStart(WindowInsetsAnimation,WindowInsetsAnimation.Bounds) - function in android.view.ViewGroup
- dispatchWindowInsetsAnimationStart(WindowInsetsAnimation,WindowInsetsAnimation.Bounds) - function in android.view.View
- dispatchWindowSystemUiVisiblityChanged(int) - function in android.view.ViewGroup
- dispatchWindowSystemUiVisiblityChanged(int) - function in android.view.ViewGroup
- dispatchWindowSystemUiVisiblityChanged(int) - function in android.view.ViewGroup
- dispatchWindowSystemUiVisiblityChanged(int) - function in android.view.View
- dispatchWindowVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchWindowVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchWindowVisibilityChanged(int) - function in android.view.ViewGroup
- dispatchWindowVisibilityChanged(int) - function in android.view.View
- DNG - enum entry in com.otaliastudios.cameraview.controls.PictureFormat
The picture result data will be a DNG file.This is only supported with the CAMERA2 engine and only onspecific devices. Please check getSupportedPictureFormats.
- DOCUMENTARY - enum entry in com.otaliastudios.cameraview.filter.Filters
- DocumentaryFilter - class in com.otaliastudios.cameraview.filters
- Applies black and white documentary style effect.
- doDrawChild(Canvas,View,long) - function in com.otaliastudios.cameraview.overlay.OverlayLayout
- doInstantiatePreview() - function in com.otaliastudios.cameraview.CameraView
- Preview is instantiated onAttachedToWindow, becausewe want to know if we're hardware accelerated or not.However, in tests, we might want to create the preview right after constructor.
- draw(Canvas) - function in android.view.View
- draw(Canvas) - function in android.view.View
- draw(Canvas) - function in com.otaliastudios.cameraview.overlay.OverlayLayout
- This is called by the View hierarchy, so at this point we arelikely drawing on the preview.
- draw(Canvas) - function in android.view.View
- draw(Overlay.Target) - function in com.otaliastudios.cameraview.overlay.OverlayDrawer
- Should be called to draw the Overlay on the given Overlay.Target.
- draw(long) - function in com.otaliastudios.cameraview.internal.GlTextureDrawer
- draw(Canvas) - function in android.view.View
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.Filter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.Filter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.MultiFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.BaseFilter
- Called to render the actual texture.
- draw(long,Array) - function in com.otaliastudios.cameraview.filter.Filter
- Called to render the actual texture.
- DRAW_3X3 - enum entry in com.otaliastudios.cameraview.controls.Grid
Draws a regular, 3x3 grid.
- DRAW_4X4 - enum entry in com.otaliastudios.cameraview.controls.Grid
Draws a regular, 4x4 grid.
- DRAW_PHI - enum entry in com.otaliastudios.cameraview.controls.Grid
Draws a grid respecting the 'phi' constant proportions,often referred as to the golden ratio.
- drawableHotspotChanged(float,float) - function in android.view.View
- drawableHotspotChanged(float,float) - function in android.view.View
- drawableHotspotChanged(float,float) - function in android.view.View
- drawableHotspotChanged(float,float) - function in android.view.View
- drawableStateChanged() - function in android.view.ViewGroup
- drawableStateChanged() - function in android.view.ViewGroup
- drawableStateChanged() - function in android.view.ViewGroup
- drawableStateChanged() - function in android.view.View
- drawChild(Canvas,View,long) - function in android.view.ViewGroup
- drawChild(Canvas,View,long) - function in android.view.ViewGroup
- drawChild(Canvas,View,long) - function in android.view.ViewGroup
- drawOn(Overlay.Target,Canvas) - function in com.otaliastudios.cameraview.overlay.Overlay
- Called for this overlay to draw itself on the specified target and canvas.
- drawOn(Overlay.Target,Canvas) - function in com.otaliastudios.cameraview.overlay.OverlayLayout
- For PREVIEW, this method is called by the View hierarchy.
- drawsOn(Overlay.Target) - function in com.otaliastudios.cameraview.overlay.Overlay
- Called to understand if this overlay would like to draw onto the giventarget or not.
- drawsOn(Overlay.Target) - function in com.otaliastudios.cameraview.overlay.OverlayLayout
- Called to understand if this overlay would like to draw onto the giventarget or not.
- drawsOn(Overlay.Target) - function in com.otaliastudios.cameraview.overlay.OverlayLayout.LayoutParams
- DUOTONE - enum entry in com.otaliastudios.cameraview.filter.Filters
- DuotoneFilter - class in com.otaliastudios.cameraview.filters
- Representation of input frames using only two color tones.